top of page

Castore Sportswear 3D Virtual Clothing

Developed and concepted 3D animations for Castore.

Castore were exploring new ways to visualize their performance apparel something that could express the same precision and refinement they put into their physical garments. The goal was to create hyper-realistic virtual clothing concepts that felt tactile, aspirational, and true to their brand’s ethos of “Better Never Stops.”


I used a hybrid workflow between Marvellous Designer and Cinema 4D, bridging the best of cloth simulation accuracy with high-end visual storytelling. Marvellous Designer allowed me to build each garment pattern as if it were cut and sewn in the real world — from fabric tension to drape, fold structure, and stitching detail. Getting the fabric physics right was no small feat; it took extensive simulation tweaking to achieve that delicate balance between athletic precision and natural flow.

Once the base garments were simulated, I brought them into Cinema 4D for scene building, lighting, and rendering. This is where the magic really came alive meticulous shader work, realistic material responses, and controlled lighting setups helped highlight every nuance of the textile surfaces. The resulting renders weren’t just accurate; they were beautiful cinematic, immersive, and undeniably premium.


Castore was blown away by the realism and emotional quality of the visuals. The renders became the backbone of a full-scale digital campaign rollout, featuring the virtual garments across marketing channels and internal brand presentations. What began as an experimental visualization project evolved into a new benchmark for how Castore communicates design intent a perfect fusion of craft, technology, and aesthetic clarity.


Creating believable digital fabrics is one of the hardest things to do in 3D every wrinkle, every shadow, every thread has to feel intentional. But that’s the thrill of it. Pushing these tools to their limit not only challenged my technical skillset but also reaffirmed why I love this work: transforming digital pixels into something that feels real enough to touch.


© 2025 Sam Thorburn

bottom of page